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Don't ask questions.Ī good leader is loved, not feared. If the cult is in a bad state, so too will the lamb's journey, as they will surely worry about their new flock.įriends made outside the cult are given the respect they deserve, with small shrines granted in major areas for them. Marriage is encouraged and the happiness and wellbeing of the cult is top priority. Do not kill the one who started the journey, but allow him to see it's end, with his true name established. When a follower is found after a bishop's demise, they will be granted a new form befitting of the bishop and given the name of the one who fell, allowing them rebirth under the lamb's careful eyes. Long and arduous journeys are finished with a holy day and a feast, so both lamb and cult can rejoice in both victory and losses, as all are parts of life and living. Those found in the lands of the old faith will get a chance to start over, just as the lamb got a second chance through the formation of the cult. The starving are given food and requests are granted, as long as it cannot harm fellow cult members (picky eaters do NOT have to eat shit, Jerry.)
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The young are put to work, but never exhausted.
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All dissenting are allowed their speech and reeducated until they regain their faith in the lamb who gave them new life. All sickly are granted beds and healing stations, until they are well enough to worship. All elders will keep their names and forms and granted funerals for their services, even if they just joined our cult, for they were faithful regardless. No matter if a cultist is young, old, sickly, dissenting, we treat all with kindness and respect. (Fair warning, I was high as I wrote this and it might seem strange.) Still ongoing, I got the game yesterday and am currently on my 33rd day, I'd go into more detail but I'm unfortunately at work so this is just all the important bits.
THE LAMB BAND CALLED THE CULT FULL
The lamb finds love, and marries, and their partner is their go to when darker times plague the cult, sickness or starvation, doesn't matter what but the lamb takes care of them first, and has gifted them a necklace to extend their life, knowing full well that their death will come and he will live on, he gives them this to cherish every last minute. The most devout and loyal are revered by those who come after in their elder years, and when their time comes are given a funeral and a feast, buried surrounded by a bed of Camilla flowers, with a scarecrow of the lamb watching over their bodies as their spirits rest. It does so because it's been given a second chance at life, even as a pawn in a much larger game, it has a chance to grow the family it never got to fully experience. My lamb leads "The Lost Kin," this is gonna be rushed so I might revise later once I'm not at work, but playing into the whole "The lamb is the last of their kind" narrative, my lamb does the chained ones bidding, grows the cult, gets stronger, but not just out of devotion for its life being saved.
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